Name | Image | Rarity | Type | Cost | Description |
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Ebb and Flow | | Common | Skill | 1 (0) | Retain. Enter a random Stance. Exhaust. |
Heroic Strike | | Common | Attack | 2 | Deal 10 (14) damage. Add a Miracle into your hand. |
Predict | | Common | Skill | 0 | Guess the type of your draw pile's top card. If correct, play it (, otherwise Scry !M!). |
Back to Basics | | Uncommon | Power | 1 | If you have 5 or more kobepurple:Common cards in your hand at the start of your turn, gain 6 (9) Block. |
Choreograph | | Uncommon | Attack | 1 | Deal 7 damage. At the end of this turn, Retain up to 1 (2) card(s). Upgrade it (them) for the rest of combat. |
Conundrum | | Uncommon | Skill | 1 | If the enemy has Weak, apply 4 (6) Vulnerable, otherwise apply 2 Weak. |
Fathom | | Uncommon | Skill | 1 | Scry the bottom 4 (6) cards of your draw pile, then put its bottom card into your hand. |
Neural Overload | | Uncommon | Skill | 1 | Apply 6 (9) Mark. ALL Marked enemies lose 4 (5) Strength this turn. |
Relentless | | Uncommon | Power | 1 (0) | Whenever you play your sixth card each turn, draw 2 cards and gain [W]. |
Synchronize | | Uncommon | Power | 1 | Wrath: Gain 2 (3) Strength. Calm: Gain 2 (3) Dexterity. Divinity: Gain (!kobePurple:SecondMagic! Regen and) 1 Intangible. |
Ward | | Uncommon | Skill | 1 | Gain Block equal to twice the amount of [W] gained this turn (+!M!). |
Condemn | | Rare | Attack | 2 | If you are in Divinity, halve each enemy's HP, otherwise deal 4 damage 4 (5) times. |
Ecstasy | | Rare | Skill | 2 | Gain 4 Vigor. Gain Mantra equal to your Vigor. Exhaust. (not Exhaust.) |
Foreshadow | | Rare | Skill | 1 | Next turn, your first card is played twice. End your turn. (not End your turn.) |
Know Yourself | | Rare | Skill | 0 | (Retain.)Duplicate the leftmost non-Rare card in your hand. Exhaust. |