Kobe's Booster Pack Mod (Purple) cards

NameImageRarityTypeCostDescription
Ebb and FlowCommonSkill1 (0)Retain. Enter a random Stance. Exhaust.
Heroic StrikeCommonAttack2Deal 10 (14) damage. Add a Miracle into your hand.
PredictCommonSkill0Guess the type of your draw pile's top card. If correct, play it (, otherwise Scry !M!).
Back to BasicsUncommonPower1If you have 5 or more kobepurple:Common cards in your hand at the start of your turn, gain 6 (9) Block.
ChoreographUncommonAttack1Deal 7 damage. At the end of this turn, Retain up to 1 (2) card(s). Upgrade it (them) for the rest of combat.
ConundrumUncommonSkill1If the enemy has Weak, apply 4 (6) Vulnerable, otherwise apply 2 Weak.
FathomUncommonSkill1Scry the bottom 4 (6) cards of your draw pile, then put its bottom card into your hand.
Neural OverloadUncommonSkill1Apply 6 (9) Mark. ALL Marked enemies lose 4 (5) Strength this turn.
RelentlessUncommonPower1 (0)Whenever you play your sixth card each turn, draw 2 cards and gain [W].
SynchronizeUncommonPower1Wrath: Gain 2 (3) Strength. Calm: Gain 2 (3) Dexterity. Divinity: Gain (!kobePurple:SecondMagic! Regen and) 1 Intangible.
WardUncommonSkill1Gain Block equal to twice the amount of [W] gained this turn (+!M!).
CondemnRareAttack2If you are in Divinity, halve each enemy's HP, otherwise deal 4 damage 4 (5) times.
EcstasyRareSkill2Gain 4 Vigor. Gain Mantra equal to your Vigor. Exhaust. (not Exhaust.)
ForeshadowRareSkill1Next turn, your first card is played twice. End your turn. (not End your turn.)
Know YourselfRareSkill0(Retain.)Duplicate the leftmost non-Rare card in your hand. Exhaust.

Kobe's Booster Pack Mod (Purple) keywords

NameDescription
CommonStarter cards and created cards are Common. Curses and Statuses are not.